Latest Technology Apps Used in E-Learning

According to industry experts, the e-learning area will continue to grow with the invention of 2012 new technologies and equipment. According to the NMC Horizon Report released this year by the prestigious New Media Consortium and the Educause Learning Initiative, the major impact of 4 major technologies on the way the e-learning and teaching is presently being provided at the global level There is a possibility.

Mobile Apps

Mobile devices and apps are now being used not only in colleges and universities but it is also being used in K-12 schools. The ability of mobile devices is great, from solving complex mathematical problems to email, viewing website links, capturing and collecting information. With the advent of 3G and 4G networks for mobile devices (smartphones, tablet PCs, iPad, etc.), location-based services are widely available that enable you to use wireless internet from anywhere in the world . Students can use these mobile techniques to send and send essential documents to their classmates, make video calls for up to four hours and download relevant video clips, games and songs at record speed. It was impossible to achieve with these old technologies.

Tablet Computing

The latest form of computing through tablet PCs is very portable and easy. You can easily take the Tablet PC to the classroom and use it for research or browsing the Internet. These computing devices come with a larger screen compared to the new generation smartphones and do not interfere with learning (neither phone nor incoming SMS). Tablet PCs and iPad are great for learning one-to-one in educational institutions only. They can also be used to share academic content, email and video with classmates, 24/7.

Game-Based Learning

At present, approximately 63% of the United States population plays video games and experts believe that gaming technology will be used extensively in schools and colleges within the next 2 to 3 years to enhance learning. In some schools, teachers have already started implementing video games or board games and card games in the classroom so that they can promote higher engagement and interaction among students so that they can benefit and promote interactive education. Director of Carnegie Mellon’s Eberly Center for Teaching Excellence, Dr. Susan Ambrose said, “This is inspiring because we can quickly see and understand the relationship between learning experiences and the work of our real life.”

Social Media

Already more than 900 million people are using Facebook for various personal or business reasons. Educational institutions have found a major weapon of success in the social media. Many schools are already in the process of developing social media rules to determine groundwork for e-learning. Educators believe that social media websites can be used to tap online in a rich resource of professionals as well as to interact and get useful content from their online friends and other such resources.